Fire a bullet towards the farthest enemy, dealing 515/775/1205/1635 () physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.
Jhin
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 170/257/384/511 () physical damage. The 4th shot deals 144% more damage.
Kog'Maw
Deal 140/200/300/400 () magic damage to target and reduce their Armor and Magic Resist by 8/10/15/25. Adjacent enemies are dealt 50% of the damage and effect.
Teemo
Shoot the closest unpoisoned enemy, dealing 130/200/375 () magic damage and poisoning them for 8 seconds. Poisoned enemies take 35/55/100 () magic damage each second.
Vayne
Tumble to a nearby hex, then fire a bolt at target that deals 116/175/300 () true damage.
Kai'Sa
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 45/72/170 () physical damage.
Ziggs
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 40/65/500 () magic damage to units hit.Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 () and 550/875/7000 () magic damage to enemies hit based on their distance from the epicenter.