Dash, then create a 2-hex radius zone for
2.5/2.5/99 seconds that shields allies within for
350/750/10000Â (
) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals
25/38/999Â (
) physical damage.
When the zone ends, heal all allies for
8%Â (
) of damage dealt while it was up and dash away.