Fire an ice shard at target that deals 355/530/750/845 () magic damage. If they are Chilled, the damage Critically Strikes.
Ashe
Fire an arrow at target that deals 155/225/340 () physical damage to them and 51/74/112 () damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal 2.4/3.6/5.4 () physical damage.
Tryndamere
Become enraged for 5 seconds. While enraged, gain 15% () Durability and attacks are replaced with a strike that deals 110/160/235 () physical damage. Ignore 30% of Armor against Chilled enemies.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill.
Sejuani
Gain 525/575/775 () Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 () magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Braum
Raise shield for 4 seconds, gaining 55/55/90% () Durability and redirecting projectiles to towards Braum instead. When hit, deal 27/43/1245 () magic damage to nearby enemies and 30% Chill them for 2 seconds.
Lissandra
Encase target in ice, Stunning them for 1 second and dealing 315/475/2800 () magic damage. All enemies within 2 hexes of them split 415/625/2800 () magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.Chilled enemies take 12% more damage from this ability.
Ornn
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100/150/3000 () magic damage to them.When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 () magic damage instead.
Volibear
Bite the target and mark them, dealing 136/215/2117 () physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 () physical damage to enemies within a two hex radius.Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 () magic damage. Takedowns summon a bolt on fallen enemies.