Dash to a nearby hex and swing forward, dealing 180/270/445/620 () physical damage to enemies in a 2-hex line.
Neeko
Leap at target and gain 400/475/600 () Shield for 4 seconds. Slam down after a brief delay, dealing 80/120/180 () magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.
Milio
Launch a fuemigo at target that bounces 3 times, dealing 215/325/485 () magic damage to enemies hit. The last bounce deals 160/240/375 () magic damage to enemies in a 1 hex radius.
Nidalee
Jump on an adjacent enemy with the lowest health, then deal 290/470/2000 () magic damage to them and 100/150/600 () magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.Tanks take 60% more damage from this ability and Fighters take 30% more.
Skarner
Passive: All allies gain 15/30/100 Armor.Active: Gain 750/950/3000 () Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 () physical damage and Stunning them for 1.5/1.75/8 seconds.
Brock
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.Active: Slam the ground, dealing 186/265/1617 () physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 220/405/700 () physical damage to enemies hit.