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Set 11 Info
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Set 11 Info
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8%
, 10%
(5) +18%
, 20%
(7) +25%
, 32%
(10) Instantly become Epic. The bonus is increased by 250% instead.
Units
Cho'Gath
Behemoth
Eruption
Gain
280/350/420
(
)
Shield for 4
seconds and breathe a cone of fire, dealing
200/300/450
(
)
magic damage,
Burning
, and
Wounding
enemies hit for 9
seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Kog'Maw
Sniper
Invoker
Raining Artillery
Deal
160/225/315
(
)
magic damage to the lowest Health enemy within range. Every 3
casts, gain +
1
Attack Range.
Neeko
Heavenly
Arcanist
Hop Blossom
Hop into the air, reducing damage taken by
30/30/35%
and Healing
275/300/350
(
)
Health over 2
seconds. After, slam down and deal
200/300/475
(
)
magic damage to adjacent enemies.
Bard
Trickshot
Meep Meep!
For the next 6 seconds, attacks instead throw 2 Meeps, each dealing
33/49/79
(
)
physical damage and
24/36/60
(
)
magic damage.
Tahm Kench
Bruiser
Tongue Lash
Gain
170/306/551
(
)
Shield for 3
seconds and deal
300/450/700
(
)
magic damage to the current target. If Tahm Kench has more Health than them, deal
480/720/1120
(
)
magic damage instead. Otherwise, gain
200/250/300
(
)
more Shield.
Lillia
Invoker
Eep!
Hurl an orb towards the current target, dealing
240/360/900
(
)
magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing
120/180/400
(
)
magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals
360/540/1600
(
)
magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.
Nautilus
Warden
Depth Charge
Send 3
shockwaves towards the most enemies in a line, dealing
150/225/1000
(
)
magic damage and
Stunning
all enemies hit for
1.75/2/8
seconds.
Hwei
Artist
A Brush with Fate
Create an expanding paint pool around the most units that heals allies within for
40/60/1000
(
)
Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for
80/120/1000
(
)
Health and dealing
180/270/2000
(
)
magic damage to enemies.