Set 11 Info
Bruiser 0

Bruiser

Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
(2) 20% Health
(4) 40% Health
(6) 65% Health
(8) 80% Health; Every 3 seconds, Bruisers deal 6% Health bonus physical damage on their next attack.

Units

Kobuko

Fortune 0
Fortune
Kobuko

Money Dance

Passive: Gain 10/12/20 permanent Health for each gold gained from interest.
Active: Heal 350/400/475 (Ability power) Health over 2 seconds. Kobuko's next attack deals 90/162/292 (Health) bonus magic damage.
In Hyper Roll, instead gain 60/80/200 permanent Health per Round.

Rek'Sai

Dryad 0
Dryad
Rek'Sai

Uproot

Gain 50 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 148/230/373 (HealthAbility power) magic damage.

Aatrox

Inkshadow 0
Inkshadow
Ghostly 0
Ghostly
Aatrox

Phantom Blade

20% Shred the current target for 4 seconds and deal 260/390/600 (Ability power) magic damage to them. Heal 200/250/300 (Ability power) Health.
Shred: Reduce Magic Resist

Riven

Storyweaver 0
Storyweaver
Altruist 0
Altruist
Riven

Broken Wings

Deal 83/124/192 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Tahm Kench

Mythic 0
Mythic
Tahm Kench

Tongue Lash

Gain 170/306/551 (Health) Shield for 3 seconds and deal 300/450/700 (Ability power) magic damage to the current target. If Tahm Kench has more Health than them, deal 480/720/1120 (Ability power) magic damage instead. Otherwise, gain 200/250/300 (Ability power) more Shield.

Galio

Storyweaver 0
Storyweaver
Galio

Savior's Protection

Taunt enemies within 3 hexes and gain 160/205/1068 (Armor) Armor and 130/160/1000 (Magic resist) Magic Resist for 4/4/2 seconds. Galio is immobile and unstoppable during this time.
After, deal 100/150/1800 (Ability power) magic damage to all enemies in range and grant 160/200/2000 (Ability power) Shield to allies in range for 4 seconds.
Taunt: enemies that are able and in range must attack the taunter

Sylas

Umbral 0
Umbral
Sylas

Unchain The Demon

Dash around the target and slam, dealing 200/300/1000 (Ability power) magic damage and healing for 120/140/500 (Ability power) Health. Then, swipe twice, dealing 90/135/450 (Ability power) magic damage to nearby enemies.
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