Sorcerer
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20% Attack speed; 8% max Attack speed
(4) 55% Attack speed; 10% max Attack speed
(6) 80% Attack speed; 12% max Attack speed to 2 enemies
KennenLucianLuxAhriSwainKarmaGwen

Units

Kennen

Supreme CellsProtector
Kennen
Heal 245/313/413 (Attack speedAttack speed), then deal 100/150/225 (Attack speed) magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Lucian

Mighty Mech
Lucian
Fire 4 shots towards the target. Each deals 85/130/225 (Attack speed) magic damage to the first enemy hit. For each miss, restore <scaleMana>8/8/15</scaleMana> mana.

Lux

Soul Fighter
Lux
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (Attack speed) magic damage split between them plus 90/135/210 (Attack speed) magic damage to each.
Shred: Reduce Magic Resist

Ahri

Star Guardian
Ahri
Deal 460/690/1275 (Attack speed) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 10/15/25 (Attack speed) magic damage per target.

Swain

Crystal GambitBastion
Swain
Gain 395/511/688 (Attack speedAttack speed) max Health, then deal 25/35/55 (Attack speed) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 395/511/688 (Attack speedAttack speed) and increase the damage by 6/9/14 (Attack speed).

Karma

Mighty Mech
Karma
Fire an energy disc that deals 1160/1750/6500 (Attack speed) total magic damage in a 1-hex radius centered on the target.

Gwen

Soul Fighter
Gwen
Passive: Attacks deal 10/15/400 (Attack speed) magic damage, and 40/60/1000 (Attack speed) magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 (Attack speed) magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999 (Attack speed) split between all enemies and 80/120/9001 (Attack speed) bonus magic damage to each. Enemies near at least one thread take 10% more damage.
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