Sorcerer
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20% ; 8% max
(4) 55% ; 10% max
(6) 80% ; 12% max to 2 enemies
KennenLucianLuxAhriSwainKarmaGwen

Units

Kennen

Supreme CellsProtector
Kennen
Heal 245/313/413 (), then deal 100/150/225 () magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Lucian

Mighty Mech
Lucian
Fire 4 shots towards the target. Each deals 85/130/225 () magic damage to the first enemy hit. For each miss, restore <scaleMana>8/8/15</scaleMana> mana.

Lux

Soul Fighter
Lux
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 () magic damage split between them plus 90/135/210 () magic damage to each.
Shred: Reduce Magic Resist

Ahri

Star Guardian
Ahri
Deal 460/690/1275 () magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 10/15/25 () magic damage per target.

Swain

Crystal GambitBastion
Swain
Gain 395/511/688 () max Health, then deal 25/35/55 () magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 395/511/688 () and increase the damage by 6/9/14 ().

Karma

Mighty Mech
Karma
Fire an energy disc that deals 1160/1750/6500 () total magic damage in a 1-hex radius centered on the target.

Gwen

Soul Fighter
Gwen
Passive: Attacks deal 10/15/400 () magic damage, and 40/60/1000 () magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 () magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999 () split between all enemies and 80/120/9001 () bonus magic damage to each. Enemies near at least one thread take 10% more damage.
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