Send vines towards the current target, Stunning them for 1 second and dealing 280/420/630 () magic damage. Then smaller vines seek out the 2 nearest enemies and deal 95/140/215 () magic damage to them.<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: Ability damage bleeds enemies for <trueDamage enabled=TFT13_ExperimentActive alternate=rules>50%</trueDamage> bonus true damage over 2 seconds.</spellActive>
Traits
Experiment
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100
(5) 3 Laboratories, 450
(7) Experiment bonuses increase by 100%!
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20
(4) 55
(6) 90 , Abilities reduce their target's damage by 20% for 3 seconds