Passive: Every 3rd attack is replaced with a spark that deals 112/168/250Â () physical damage to target and 56/84/125Â () physical damage to 2 nearby enemies.
Traits
Firelight
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 20% of damage taken
(3) 33% of damage taken
(4) 40% of damage taken. While dashing, gain a massive burst of Attack Speed.
Sniper
Snipers gain Damage Amp and deal more damage to targets farther away.
(2) 10% %i:scaleDA%; 5% damage per hex
(4) 40% %i:scaleDA%; 10% damage per hex
(6) 80% %i:scaleDA%; 20% damage per hex; Snipers gain +5 Attack Range