Gain 280/325/1200 () Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 450/675/2025 () physical damage to them and causing a shockwave in their row. Enemies hit take 135/203/844 () physical damage and are briefly knocked up.
Traits
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i> When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 22% , 20%
(6) 4 units; 33% , 33%
(8) 5 units; 44% , 44%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.