For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 117/174/759 () physical damage, reduced by 40/40/10% for each enemy they pass through.<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to <physicalDamage enabled=TFT13_ExperimentActive alternate=rules>20%</physicalDamage> of their max Health.</spellActive>
Traits
Experiment
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100
(5) 3 Laboratories, 450
(7) Experiment bonuses increase by 100%!
Sniper
Snipers gain Damage Amp and deal more damage to targets farther away.
(2) 5% ; 5% damage per hex
(4) 35% ; 10% damage per hex
(6) 75% ; 20% damage per hex; Snipers gain +5 Attack Range