Throw 3 cards at different targets.Blue Card: Restore 90/110/140 () Health to the lowest Health ally.Red Card: Deal 120/180/275 () magic damage to the largest circle of enemies.Yellow Card: Deal 240/360/560 () magic damage to target and Stun them for 1 second.
Traits
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i> When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 22% , 20%
(6) 4 units; 33% , 33%
(8) 5 units; 44% , 44%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
Quickstriker
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
(2) 20-60%
(3) 30-80%
(4) 40-100% . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.