For 3 seconds, gain 55/55/60% () Durability and create a 2-hex cloud of noxious fumes that deals 30/45/65 () magic damage to enemies within. Afterwards, detonate the cloud and deal 150/225/340 () magic damage to all enemies within.<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: After dealing damage, deal <magicDamage enabled=TFT13_ExperimentActive alternate=rules>3% </magicDamage>max bonus magic damage (1s cooldown).</spellActive>
Traits
Experiment
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100
(5) 3 Laboratories, 450
(7) Experiment bonuses increase by 100%!
Bruiser
Your team gains 0 max Health. Bruisers gain more.
(2) 20%
(4) 45%
(6) 80%
Visionary
Whenever Visionaries gain Mana, they gain more.
(2) 25%
(4) 50%
(6) 75% , Abilities heal an ally for 16% of damage dealt