For 6 seconds, attacks also cause adjacent enemies to bleed for 91/138/238 () physical damage over 1 second.
Traits
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25
(4) 450 damage, 60
(6) 1337 damage, 111
Quickstriker
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
(2) 20-60%
(3) 30-80%
(4) 40-100% . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.