Become energized and heal 815/1047/3035 () over 2 seconds. While energized, deal 120/180/1000 () magic damage to a nearby enemy each second. Afterwards, deal 77/139/1247 () magic damage to all enemies within 2 hexes.<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: Gain <scaleHealth enabled=TFT13_ExperimentActive alternate=rules>120</scaleHealth> max Health. On each takedown, gain <scaleHealth enabled=TFT13_ExperimentActive alternate=rules>60</scaleHealth> more max Health.</spellActive>
Traits
Experiment
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100
(5) 3 Laboratories, 450
(7) Experiment bonuses increase by 100%!
Dominator
Combat start: Dominators gain a Shield for 15 seconds.When Dominators cast, they gain stacking Ability Power based on the Mana spent.