Kick the target, dealing 165/247/398 ()Adaptive Damage. Heal for 33% of the damage dealt.Adaptive Damage: Uses the damage type the target resists less
Traits
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i> When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 22% , 20%
(6) 4 units; 33% , 33%
(8) 5 units; 44% , 44%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
Ambusher
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.