Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i>
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12%
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, 12% %i:scaleDA%
(4) 2 units; 22%
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, 20% %i:scaleDA%
(6) 4 units; 33%
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, 33% %i:scaleDA%
(8) 5 units; 40%
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, 40% %i:scaleDA%
(10) ALL enemies; 100%
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, 150% %i:scaleDA%; Combat Start: Confiscate all enemy items!