Gain 600/700/900 () Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 () magic damage in a cone.
Traits
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i> When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 22% , 20%
(6) 4 units; 33% , 33%
(8) 5 units; 44% , 44%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.