Big Shot
Big Shot
Big Shots gain Attack Damage, which increases for 0 seconds when they use their Ability.
(2) 0% Attack speed, 0% after casting
(4) 0% Attack speed, 0% after casting
(6) 0% Attack speed, 0% after casting
CorkiKai'SaMiss FortuneEzrealJhin

Units

Corki

8-bit
Corki
Deal 160/240/360 (Attack speed) physical damage to the current target and adjacent enemies, then Wound them for 5 (Attack speed) seconds.
Wound: Reduce healing received by 33%
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Kai'Sa

K/DA
Kai'Sa
Dash up to 2 hexes and fire a missile at the current target. It deals 200/299/461 (Attack speedAttack speed) physical damage to the first enemy hit.
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Miss Fortune

Jazz
Miss Fortune
Deal 162/243/377 (Attack speed) physical damage to the current target and 99/149/223 (Attack speed) physical damage to the closest enemy behind them. If either die, gain 40% (Attack speed) Attack Speed for 4 seconds.
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Ezreal

Heartsteel
Ezreal
Blink away from the current target and deal 259/389/1166 (Attack speed) physical damage to them. Every 3rd cast, deal 325/488/1463 (Attack speedAttack speed) physical damage to all enemies in a line.
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Jhin

Maestro
Jhin
Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals 61/94/843 (Attack speed) physical damage. Every 4th volley deals 200% damage.
Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.
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