Tristana
3gold
Tristana
Fae
Fae
Sprykin
Sprykin
Hunter
Hunter
da_role_attackmarksman_items
Attacks grant 10 Mana.
Guinsoo's RagebladeKraken's FuryDeathbladeLast WhisperGiant SlayerInfinity EdgeStriker's FlailRed Buff
Attack Damage
55/83/124
Attack Speed
0.75
Armor
35
Magic Resist
35
Health
650/1170/2106
Range
4
DPS
41/62/93
Mana
0 / 60

Ability

Tristana ability
Explosive Charge
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 200/300/480 physical damage + 10/15/25 for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Traits

Fae

Fae

Lux Fae
Avatar
Rakan
JuggernautVanguard
Xayah
ElderwoodRapidfire
Lillia
Defender
Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 5% and 2% Heal.
(4) 8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
faecounter18 Current Pixies: <tftattribute attributeId="TFTTraitAttributes.Stack2"/> / 7
faecounter18 Next Pixie: <tftattribute precision="0" attributeId="TFTTraitAttributes.Stack"/> / <tftattribute attributeId="TFTTraitAttributes.Stack3"/>
{Set18.Trait.Fae.GoldenPixieTracker}
Sprykin

Sprykin

Kobuko
Brawler
Veigar
BlackthornSpellweaver
Teemo
Invoker
Rammus
Defender
Gnar
ElderwoodBrawler
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% and 15%
(5) 45% 45% , and 100% of the BFF's Ability applies to your Sprykin champions.
(7) 45% 45% , and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Hunter

Hunter

Cinderling
Riftbeast
Caitlyn
Coven
Sivir
Primal
Ashe
Blossom
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
(2) 15%
(3) 25%
(4) 40%
(5) 60%
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