Juggernaut
Juggernaut
Your team gains Durability. Juggernauts gain more.
(2) 4% or 20%
(4) 4% or 30%
(6) 8% or 40%
RakanYorickScuttlecrabSejuaniViAmumuMaokai

Units

Rakan

FaeVanguard
Rakan
Gain 250/300/375/450 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90%/100%/130%/160% decaying Attack Speed for 4 seconds.

Yorick

BlossomSummoner
Yorick
Passive: On death, spawn a Spirit Walker with 200/400/750/1100 + 130/234/421/608 max Health which immediately taunts, forcing enemies to attack it.
Active: Restore 280/325/435/545 Health and strike the target, dealing 150/225/340/575 physical damage.

Scuttlecrab

Riftbeast
Scuttlecrab
Passive: Attacks are replaced by a dance that deals 50/75/112.5 physical damage to all adjacent enemies.
Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 300/375/625 over the duration.
Green Buff:
When allies fall below 50% Health, they restore
15%
max Health.

Sejuani

Solar
Sejuani
Gain 90/162/291.6 + 225/250/275 Shield for 4 seconds. Then, cleave in a cone dealing 90/135/205 magic damage and strike in a line, dealing 120/180/270 magic damage to enemies hit.

Vi

Primal
Vi
Passive: On attack, restore 22/40/71 Health.
Active: Unleash a primal roar, restoring 225/300/400 Health. Then gain 85%/100%/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

Amumu

Inferno
Amumu
Passive: Every second, restore 20/25/100 + 29/51/168 Health and deal 12/18/150 magic damage to enemies within 1 hex.
Active: Deal 100/150/2000 magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1/1/6 + 0.5/0.5/3 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Maokai

Old Growth
Maokai
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 77/138.6/2673 magic damage. On death, 3/5/10 saplings jump out.
Active: Deal 66/118.8/3564 magic damage to target and restore 330/400/2000 + 10%/10%/100% missing Health.
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