Vanguard
Vanguard
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
RakanEliseDianaHecarimSentinelTaric

Units

Rakan

FaeJuggernaut
Rakan
Gain 250/300/375/450 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90%/100%/130%/160% decaying Attack Speed for 4 seconds.

Elise

Coven
Elise
Transform into a spider and gain 375/475/725 max Health. Attacks while in Spider Form deal 35/50/80 bonus magic damage and heal for 55/85/160 . Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

Diana

LunarRavager
Diana
Gain 150/225/300 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 65/100/155 magic damage.

Hecarim

Elderwood
Hecarim
Gain 50 Armor and Magic Resist for 3 seconds and restore 400/500/720 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195 magic damage and Stunning them for 1.5/1.5/1.75 seconds.

Sentinel

RiftbeastInvoker
Sentinel
Gain 400/500/2000 + 130/234/421.2 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 magic damage, and are Mana Reaved for 15.
Blue Buff:
Each time Sentinel casts, allies gain
2
Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.

Taric

Emerald Aspect
Taric
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 175/350/10000 + 130/234/4212 Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 200/300/3000 Health. Taric and his paired ally deal 100/150/1000 bonus magic damage on their next 2 attacks.
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