Restore 49/88/159/229 + 265/315/430/545 Health over 2 seconds. The next attack is replaced with a bash that deals 70/126/226.8/327.6 + 70/105/150/0 magic damage.
Veigar
Launch a giant blast at the target that deals 175/265/395/670 magic damage, increased to 265/400/595/1015 if they're below 30% max Health.If they die, permanently gain 1.5% Ability Power.
Teemo
Throw 2 clusters of mushrooms that deal 60/90/135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 150/225/350 magic damage to target.Each cast has a 10%/12%/15% chance to forage an extra mushroom that can be collected for bonus effects.Red: 1 Reroll (Reds Foraged: <tftattribute attributeID="TFTSpellAttributes.Stack" style="Rules"/>)Green: 1 Tactician Health (Greens Foraged: <tftattribute style="rules" attributeID="TFTCalculationAttributes.GenericCalc1"/>)Yellow: 2 XP (Yellows Foraged: <tftattribute style="rules" attributeID="TFTCalculationAttributes.GenericCalc2"/>)
Rammus
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 Shield and 60 Armor and Magic Resist.When the Shield breaks, deal 25/37.5/60 + 25/37.5/60 physical damage to enemies in 2 Hexes.
Tristana
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 200/300/480 physical damage + 10/15/25 for each attack while casting.If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Gnar
Passive: Gain 5/5/50 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/1500 physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100 , and Stun them for 1/1/5 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw.Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000 physical damage to them and 135/205/4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.