Solar
Solar
(3) Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3star champion:
1 3star: Increase shield and magic damage by 1.5% for each 3-star.
3 3star: 18% and 15
5 3star: Convert 50% of the bonus magic damage to true damage.
8 3star: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Field 3 Solar and 3 Lunar champions to activate Eclipse.
LeonaLux SolarKayleSejuani

Units

Leona

Defender
Leona
Passive: Start combat with 60/70/80/100 bonus Armor and Magic Resist that decays over 10 seconds.
Active: Bash the current target, dealing 60/108/162/320 magic damage and Stunning them for 1.5 seconds.

Lux Solar

Avatar
Lux Solar
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Solar Bonus: Weakens enemies hit by <tftcurvetable row="SolarWeakenPercent"/>% for <tftcurvetable row="SolarWeakenDuration"/> seconds.
Weaken: Reduce Damage Dealt

Kayle

Rapidfire
Kayle
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 56/84/98 bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 40 magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist

Sejuani

Juggernaut
Sejuani
Gain 90/162/291.6 + 225/250/275 Shield for 4 seconds. Then, cleave in a cone dealing 90/135/205 magic damage and strike in a line, dealing 120/180/270 magic damage to enemies hit.
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