Leap to the farthest enemy within 3 Hexes, dealing 240/360/540 magic damage. If they have no adjacent allies, deal 290/435/650 magic damage instead and gain 10 mana.
Rengar
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 270/405/650 physical damage. Then heal for 70/100/130 , increased to up to 150/220/300 based on their missing Health.