Inferno
Inferno
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 2% Burn
(7) Ignite 4 shop slots, 3% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
AkaliLux InfernoVarusShenAmumuKennen

Units

Akali

AdaptorRavager
Akali
Adaptor : Throw a volley of kunai at the target, dealing 145/220/325/555 + 10/15/25/40 physical damage. If the target is Burning, deal an additional 35/52/80/135 damage.
Adaptor : If the Ability kills, cast it again.

Lux Inferno

Avatar
Lux Inferno
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Inferno Bonus: Restores 8 mana per takedown.

Varus

Rapidfire
Varus
Wind up, then fire an arrow at the most enemies in line with the target. It deals 350/525/790/1340 + 30/45/70/115 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

Shen

Defender
Shen
Grant 325/400/500 Shield to Shen and 200/275/375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80 bonus magic damage.

Amumu

Juggernaut
Amumu
Passive: Every second, restore 20/25/100 + 29/51/168 Health and deal 12/18/150 magic damage to enemies within 1 hex.
Active: Deal 100/150/2000 magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1/1/6 + 0.5/0.5/3 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Kennen

Executioner
Kennen
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 225/300/3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 50/75/300 magic damage to each.
After rushing, unleash a 2 Hex firestorm that deals a total of 525/785/2000 magic damage split among all enemies hit over 2 seconds.
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