Hunter
Hunter
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
(2) 15%
(3) 25%
(4) 40%
(5) 60%
CinderlingCaitlynTristanaSivirAshe

Units

Cinderling

Riftbeast
Cinderling
Summon five razor-sharp leaves that converge on the current target, dealing a total of 340/510/765/1300 + 30/45/70/115 physical damage and applying 20% Wound and 1% Burn for 4 seconds.
Scarlet Buff:
Cinderling gains
22%
Attack Damage each cast.
Wound: Reduces healing received.
Burn: Deals a percent of the target’s max Health as true damage every second.

Caitlyn

Coven
Caitlyn
Passive: Every third attack is replaced with a Headshot that deals 200/300/500 + 20/30/45 physical damage.

Tristana

FaeSprykin
Tristana
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 200/300/480 physical damage + 10/15/25 for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Sivir

Primal
Sivir
Throw a large crossblade that deals 180/270/1050 + 15/20/100 physical damage to the current target and bounces 8 times between nearby enemies, dealing 36/54/525 + 3/4/50 physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.

Ashe

Blossom
Ashe
Fire an arrow through the longest line of enemies that deals 400/600/1000 physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 5/8/200 + 2/3/20 + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
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