Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Elderwood Bonus: Casts grant all allies 4% increased max Health for the rest of combat.
Ornn
Active: Gain 400/480/600/720 Shield for 4 seconds and deal 200/300/450/765 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.
Xayah
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72/108/165/280 physical damage and reduce Armor by 2 .
Alistar
Roar, restoring 76/137/246 + 200/260/320 Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130 . Then slam the current target, dealing 100/150/225 magic damage and Stunning them for 1.5 seconds.
LeBlanc
Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown.Active: Launch a mirror image at the current target, dealing 250/375/565 magic damage and 85/130/190 to adjacent enemies.
Hecarim
Gain 50 Armor and Magic Resist for 3 seconds and restore 400/500/720 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195 magic damage and Stunning them for 1.5/1.5/1.75 seconds.
Ezreal
Blink away from the current target, deal 225/340/900 physical damage to them, and gain 25%/25%/100% Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Gnar
Passive: Gain 5/5/50 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/1500 physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100 , and Stun them for 1/1/5 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw.Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000 physical damage to them and 135/205/4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.