Tether the current target, dealing 260/390/585/995 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 110/165/250/420 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.Slow: Reduce Attack Speed
Lux Blossom
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Blossom Bonus: The first target hit is dealt 15% bonus damage.
Yorick
Passive: On death, spawn a Spirit Walker with 200/400/750/1100 + 130/234/421/608 max Health which immediately taunts, forcing enemies to attack it.Active: Restore 280/325/435/545 Health and strike the target, dealing 150/225/340/575 physical damage.
Yunara
Dash, then launch an orb at the current target that deals 170/255/450 + 10/15/25 physical damage and splits, dealing 59.5/89.25/157.5 + 3.5/5.25/8.75 physical damage to 2 nearby enemies.
Master Yi
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.Adaptor : Double Strikes grant 12% + 3% stacking Attack Speed.Adaptor : Double Strikes deal bonus damage and heal.
Ahri
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485/735/3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
Sett
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.Active: Wind up a big punch, rapidly healing for 144/259/467 + 225/275/2000 before dealing 72/129.6/233.28 + 150/225/5000 physical damage in a large cone.
Ashe
Fire an arrow through the longest line of enemies that deals 400/600/1000 physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%). The arrow leaves a trail for 4/4/20 seconds that deals 5/8/200 + 2/3/20 + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.Slow: Reduce Attack Speed