Sniper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
(2) 18% ; +2% per hex
(3) 25% ; +3% per hex
(4) 35% ; +4% per hex
EzrealGnarSamiraXayahJhin

Units

Ezreal

Timebreaker
Ezreal
Active: Fire a blast at the current target that deals 174/261/397/674 () physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 () physical damage to the current target on cast.

Gnar

Meeple
Gnar
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 () physical damage, reduced by 75% per hit.
Meep Bonus: 1 () Meeps attack alongside Gnar, dealing 0 () physical damage per second.

Samira

Space Groove
Samira
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 () physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 () physical damage and knocking up for 1.25 seconds.

Xayah

Stargazer
Xayah
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 () physical damage each. Xayah's current target takes 25/40/200 () additional physical damage per feather.

Jhin

Dark StarEradicator
Jhin
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45/68/688 () physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
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