Psionic
Psionic
Gain Psionic items that can be equipped to any ally.
(2) Gain the 0
(4) Gain the 0, Psionic items gain extra effects on Psionic units
GragasPykeViktorMaster YiSona

Units

Gragas

Brawler
Gragas
Heal 415/470/630 () over 2 seconds. Then, deal 200/300/450 () magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Pyke

Voyager
Pyke
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 () physical damage. Then, teleport behind them and cleave, dealing 210/315/720 () physical damage to them and 120/180/360 () physical damage to nearby enemies.

Viktor

Conduit
Viktor
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 190/290/500 () magic damage to enemies within, reduced by 60% per hex from the epicenter.

Master Yi

Marauder
Master Yi
Passive: Every third attack is a doubleslash that deals 70/105/550 () bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 () physical damage

Sona

CommanderShepherd
Sona
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 () magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 () magic damage, then crush all the debris onto the target, dealing 720/1100/9999 () magic damage and briefly stunning them.
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