Deal 210/290/420/715 () magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 30/40/70/115 maximum Health instead.
Rek'Sai
Heal 200/220/260/300 (), then briefly knock up adjacent enemies and deal 80/120/180/315 () magic damage.
Gragas
Heal 415/470/630 () over 2 seconds. Then, deal 200/300/450 () magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.
Pantheon
Gain 275/300/500 () Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70 () physical damage each second to enemies in a cone.
Maokai
Passive: Gain 50% more max Health from all sources.Active: Converge an X-shape of vines on the target, dealing 100/150/225 () magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 0 () bonus physical damage.
Urgot
Passive - Proximity Blast: Whenever an enemy enters a 0 () hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 () physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.Active: Gain 150/175/200 () Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Tahm Kench
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.Active: Heal 300/360/1500 (), then tongue lash all enemies within two hexes dealing 45/60/1500 () magic damage.