Heal 380/430/600 () Health over 3 seconds. Slam the target, dealing 160/240/360 () magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% ().
Pyke
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 () physical damage. Then, teleport behind them and cleave, dealing 210/315/720 () physical damage to them and 120/180/360 () physical damage to nearby enemies.
Aurora
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 () magic damage to each, plus 400/600/960 () magic damage split between all enemies hit.Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Karma
Gather the force of a black hole, dealing 570/855/5000 () magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 () magic damage.
The Mighty Mech
Enter a defensive stance for 4 seconds gaining 20/20/60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900/1300/3000 () over the duration. When this ends, release a shockwave that deals 0 () as physical damage in a 2-hex range.