Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing
80/120/190 (
) magic damage to each, plus
370/555/890 (
) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.