Dark Star
Dark Star
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% .
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Cho'GathLissandraMordekaiserKai'SaKarmaJhin

Units

Cho'Gath

Brawler
Cho'Gath
Deal 210/290/420/715 ()  magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 30/40/70/115 maximum Health instead.

Lissandra

ShepherdReplicator
Lissandra
Hurl a shard towards the current target, dealing 250/375/600/1020 () magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 50/75/115/195 () magic damage to nearby targets.

Mordekaiser

ConduitVanguard
Mordekaiser
Gain 300/375/500 () Shield. Each second for the next 64 seconds, gain 75/90/105 () more Shield and deal 45/70/100 () magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Kai'Sa

Rogue
Kai'Sa
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.
<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 () physical damage each.

Karma

Voyager
Karma
Gather the force of a black hole, dealing 570/855/5000 () magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 () magic damage.

Jhin

EradicatorSniper
Jhin
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45/68/688 () physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
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