Start with Infernum equipped. On cast, switch to Severum for 8 () attacks.Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 80/120/200 () physical damage.
Leona
Passive: Reduce instances of incoming damage by 15/30/80 (). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.Active: Call down sun beams on the 3/3/4 nearest enemies, Stunning them for 1 second and dealing 80/120/200 () magic damage. Wound and 1% Burn them for 4 seconds.
Zoe
Passive: Damaging an enemy applies 30% Shred for 6 seconds.Active: Kick 2 bubbles at nearby enemies, dealing 330/500/1000 () magic damage and 30% Chilling them for 2 seconds.
Diana
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.Active: Gain 100/175/300 () Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 140/210/600 () magic damage. Then, dash to all Moonlit enemies, dealing 160/240/1500 () magic damage to them.
Taric
Passive: All allies gain 15/30/100 Magic Resist. Once per combat after dropping below 35% max Health, restore 300/700/2500 health over 2 seconds.Active: Gain 600/700/2500 () Shield and grant the 2 lowest Health allies 125/150/1000 () Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000 () bonus magic damage.
Aurelion Sol
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 475/700/5000 () magic damage in a 2 hex radius.Stardust Upgrades:25: Create a shockwave that deals 100/150/1000 () additional magic damage in a 3 Hex radius.25: Create a shockwave that deals 100/150/1000 () additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.60: The star crash deals 15% more damage.140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius.200: Knock up targets in the star crash for 1.5 seconds.200: Knock up targets in the star crash for 1.5 seconds.300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius.550: The star crash deals 33% bonus true damage.550: The star crash deals 33% bonus true damage.800: Also call down a meteor storm that deals 500/750/9999 () magic damage split between living enemies.800: Also call down a meteor storm that deals 500/750/9999 () magic damage split between living enemies.1444: Summon a black hole at the epicenter, instantly killing enemies within.1444: Summon a black hole at the epicenter, instantly killing enemies within.