Sniper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
(2) 13% Attack speed; +3% Attack speed per hex
(3) 18% Attack speed; +5% Attack speed per hex
(4) 25% Attack speed; +7% Attack speed per hex
(5) 25% Attack speed; +10% Attack speed per hex
GnarSivirJhinCaitlynJinxVarus

Units

Gnar

Luchador
Gnar
Passive: Gain 8% (Attack speed) Attack Speed for each attack against the same target, up to 80% (Attack speed).
Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.

Sivir

The Crew
Sivir
Launch a returning blade 2-hexes through the current target. It deals 190/285/430 (Attack speedAttack speed) physical damage to enemies hit, reduced by 40% per hit.

Jhin

Wraith
Jhin
Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 220/330/510 (Attack speed) physical damage.

Caitlyn

Battle Academia
Caitlyn
Fire a bullet at the farthest enemy, dealing 360/540/860 (Attack speedAttack speed) physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 85/130/205 (Attack speed) physical damage.
Bullets bounce +3 (Attack speed) times.

Jinx

Star Guardian
Jinx
Passive: Attacks grant 6/6/30% (Attack speed) stacking Attack Speed, up to 60/60/300% (Attack speed). Critical strikes instead grant 9/9/40% (Attack speed).
Active: Deal 200/300/900 (Attack speed) physical damage to the target and 575/875/4000 (Attack speed) physical damage split across a 2-hex radius centered on the target.

Varus

Wraith
Varus
Passive: Gain mana when units die. Enemies grant <scaleMana>5</scaleMana>, allies <scaleMana>3</scaleMana>.
Active: Fire 3 (Attack speed) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs <scaleMana>12/12/6</scaleMana> mana and deals 100/150/866 (Attack speedAttack speed) physical damage, reduced by 35% per hit.
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