Juggernaut
Juggernaut
Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
(2) 15% or 25%
(4) 20% or 30%
(6) 25% or 35%
AatroxNaafiriDr. MundoViUdyrSett

Units

Aatrox

Mighty MechHeavyweight
Aatrox
Heal 126/152/194 () and deal 145/220/325 () physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.

Naafiri

Soul Fighter
Naafiri
Gain 90/110/150 () shield for 2 seconds, then deal 150/225/340 () physical damage to the target.

Dr. Mundo

Luchador
Dr. Mundo
Passive: Every 7 seconds the next attack deals 114/190/332 () bonus physical damage.
Active: Gain 240/280/350 () maximum health over 1.5 seconds and immediately trigger the passive.

Vi

Crystal Gambit
Vi
Passive: Gain 2 for each component equipped to your team.
Active: Heal 230/280/330 (), deal 150/225/350 () physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor

Udyr

MentorDuelist
Udyr
Make 3 rapid attacks. Each heals Udyr for 150/190/250 () and deals 35/50/80 () additional damage to enemies in a 1-hex radius.

Sett

Soul Fighter
Sett
Over a short duration, heal 392/573/1928 () and deal 140/210/2000 () physical damage to the target.
Then, deal 164/259/893 () physical damage in a cone. Enemies in the center line take 10/15/45 more physical damage, increased based on healing received this combat.
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