Set 9.5 Info

Ability

Undercity Tactics
Throw a vial the closest surrounded enemy, covering nearby hexes in chemicals for 6/6/10 seconds. Deal 80/120/425 (Ability power) magic damage per second to chemical-affected enemies, and heal affected allies for 20/30/120 (Ability power) per second. When possible, target unaffected groups.

Duration
[6/6/10]
Damage: 120 (Ability power)
[80/120/425]
Healing: 30 (Ability power)
[20/30/120]
Magic Caster Items
Items focused on increased ability power, mana, and damage.
TFT_Item_BlueBuffTFT_Item_ArchangelsStaffTFT_Item_RabadonsDeathcapTFT_Item_JeweledGauntletTFT_Item_MadredsBloodrazorTFT_Item_HextechGunbladeTFT_Item_SpearOfShojinTFT_Item_AdaptiveHelm

Stats

Attack Damage
45/68/101
Attack Speed
0.70
Armor
30
Magic Resist
30
Health
750/1350/2430
Range
4
DPS
31/47/71
Mana
0 / 50

Traits

Zaun 0Zaun

Jinx
Gunner 0
Warwick
Juggernaut 0Challenger 0
Ekko
Piltover 0Rogue 0
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them

Sorcerer 0Sorcerer

Malzahar
Void 0
Orianna
Piltover 0
Swain
Noxus 0Strategist 0
Taric
Targon 0Bastion 0
Vel'Koz
Void 0Multicaster 0
Ahri
Ionia 0
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 25 Ability power; 7% max Health
(4) 50 Ability power; 10% max Health
(6) 90 Ability power; 12% max Health to 2 enemies
(8) 135 Ability power; 15% max Health to 2 enemies