Set 9.5 Info

Ability

Phase Dive
Heal 20% of damage taken in the last 4 seconds and deal 255/380/570 (Ability power) magic damage to the current target.

Damage: 380 (Ability power)
[255/380/570]
Magic Reaper Items
Items focused on increased ability power, healing, and damage.
TFT_Item_RabadonsDeathcapTFT_Item_JeweledGauntletTFT_Item_BlueBuffTFT_Item_IonicSparkTFT_Item_CrownguardTFT_Item_UnstableConcoctionTFT_Item_HextechGunbladeTFT_Item_Leviathan

Stats

Attack Damage
50/75/113
Attack Speed
0.80
Armor
40
Magic Resist
40
Health
800/1440/2592
Range
1
DPS
40/60/90
Mana
0 / 45

Traits

Zaun 0Zaun

Jinx
Gunner 0
Warwick
Juggernaut 0Challenger 0
Silco
Sorcerer 0
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them

Piltover 0Piltover

Orianna
Sorcerer 0
Vi
Bruiser 0
Jayce
Gunner 0
Heimerdinger
Technogenius 0
Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
(3) Gain the T-Hex.
(6) Gain bonus loot every round. Each loss counts as 2 losses instead.

Rogue 0Rogue

Graves
Bilgewater 0Gunner 0
Qiyana
Ixtal 0Slayer 0
Katarina
Noxus 0
(2) When a Rogue falls below 50% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
(4) And a Rogue's damage bleeds their target for 60% bonus magic damage over 2.5 seconds.