Civilian and Recon have been removed
A.D.M.I.N. Now gives 4 choices each activation
A.D.M.I.N. 4 Piece Multiplier: 30% ⇒ 25%
A.D.M.I.N. On Cast AP: 10 ⇒ 25
A.D.M.I.N. On Cast AD: Enabled and set to 25%
A.D.M.I.N. On Cast Chance to Drop Gold: 20% ⇒ 33%
A.D.M.I.N. On Cast Flat Heal: 200 ⇒ 250
A.D.M.I.N. On Cast Permanent HP: 10 ⇒ 18
A.D.M.I.N. On Kill, Unit who killed gains Mana: Disabled
A.D.M.I.N. On Kill, Unit who killed Heals: 350 ⇒ 400
A.D.M.I.N. On Kill, Unit who killed gains Permanent HP: 20 ⇒ 18
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AP: 75 ⇒ 60
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AD: 75 ⇒ 60
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AS: 75 ⇒ 60
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Shield: 10 ⇒ 15 sec
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 60 ⇒ 50
A.D.M.I.N. on Ally Death AP: 20 ⇒ 18
A.D.M.I.N. on Ally Death AD: 20 ⇒ 18
A.D.M.I.N. on Ally Death AS: 20 ⇒ 18
A.D.M.I.N. on Ally Death Gain Mana: Disabled
A.D.M.I.N. on Ally Death flat Heal: 350 ⇒ 250
A.D.M.I.N. on Ally Death Gold Chance: 25% ⇒ 20%
A.D.M.I.N. on Ally Death Permanent HP: 15 ⇒ 12
A.D.M.I.N. Combat Start, A.D.M.I.N. gains Mana: Disabled
A.D.M.I.N. Combat Start chance to drop Gold: 40% ⇒ 50%
A.D.M.I.N. Combat Start permanent HP: 50 ⇒ 40
A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains AP: 18 ⇒ 20
A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains Mana: 30 ⇒ 40
A.D.M.I.N. Every 5 sec, A.D.M.I.N. chance to drop Gold: 20% ⇒ 25%
A.D.M.I.N. Every 5 sec, permanent HP: 15 ⇒ 12
A.D.M.I.N. Combat Start, Team gains Mana: Disabled
A.D.M.I.N. Combat Start, Team gains permanent HP: 15 ⇒ 20
A.D.M.I.N. Combat Start, Team gains chance to drop Gold: 20% ⇒ 25%
A.D.M.I.N. Combat Start, Team gains max HP Shield: 20% ⇒ 25%
A.D.M.I.N. every 5 sec, Team gains Mana: 12 ⇒ 20
A.D.M.I.N. every 5 sec, Team chance to drop Gold: 10% ⇒ 15%
A.D.M.I.N. every 5 sec, Team gains permanent HP: 5 ⇒ 7
A.D.M.I.N. every 5 sec, Team heals: 150 ⇒ 200
Brawler HP: 20/45/75/110% ⇒ 20/45/70/100%
Defender no longer has a built in Taunt
Defender Armor: 30/80/200 ⇒ 25/75/200
Duelist Attack Speed per stack: 5/9/15/24 ⇒ 5/8/10/16%
Duelist now gives 0/0/10/20% Damage Reduction.
Gadgeteen Damage & Damage Reduction: 3/10% ⇒ 3/9%
Hacker Omnivamp: 15/40/70% ⇒ 20/30/40/50%%
Hacker now gives the rider of H4ck3r!m bonus Omnivamp (0/10/20/30%)
LaserCorps is now a 3/4/5/6 trait
LaserCorps 5 and 6 now grant drones to your whole team
LaserCorps Drone Damage is now 30/50/65/99
Mascot has had Mascot 8 removed
Mascot bonus per cheering Mascot: 1% ⇒ 1.5%
Mecha PRIME HP Share: 100% ⇒ 90%
Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech
Ox Force now gives (10/40/90) Armor & MR instead of Attack Speed
Prankster added a 4 piece that spawns a 250 Health dummy and 2 second stun
Renegade is now a 3/5/7 trait
Renegade gives (25/40/65%) extra damage, and an additional (20/25/35%) to the last Renegade standing.
Star Guardian is now a 2/4/6/8 Trait
Star Guardian additional Mana Gain: 40/70/120/200% ⇒ 35/70/120/175%
Spellslinger Ability Power: 25/60/95/140 & 150% ⇒ 25/50/80/120 & 100%
Sureshot is now a 2/3/4/5 trait
Sureshot grants 6/11/16/24% bonus AD at start of combat and each 4 sec
Underground: added a Reforger to the Heist 1 cash out of 1x Item Component
Underground: added a Reforger to the Heist 2 cash out of 1x Ornn Item
Underground: increased Heist 2 value by 1g on the 18g options