Your rank has been "soft" reset down one tier below your current standings. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond IV.
You will get five provisional matches after the reset, meaning you will not lose any LP for sub-top-four placements in your first five ranked games of the new stage. You’ll also gain some extra LP for finishing top four, so best of luck!
Ranked rewards for the first half of the set will be distributed with this patch, but it may take a couple days to complete the rollout.
SYSTEMS
TRAIT TIERS
The following traits are Prismatic: 6 Piltover, 9 Bilgewater, 9 Demacia, 9 Ionia, 9 Noxus, 9 Shurima
The following traits have been changed from Prismatic to Gold: 8 Bastion, 8 Challenger, 8 Invoker, 8 Sorcerer, 8 Void, 6 Gunner, 6 Vanquisher, 6 Zaun, 5 Strategist, 4 Ixtal, 4 Targon
3 Freljord
SHRED AND SUNDER
40/50/70% ⇒ 20/30/50%
CRITICAL STRIKE CONVERSION
Critical strike conversion from excess crit over 100% has been increased from 50% to 80% conversion
LOOT
Reduced the chances of seeing an overwhelming amount of loot in one round.
Evenshroud: 30% Sunder enemies within 2 hexes. For the first 10s of combat, gain 20 Armor and Magic Resist.
Crownguard (Needlessly Large Rod + Chain Vest) Ability Power: 20, Armor: 20
Crownguard: Combat Start: Gain a shield equal to 30% of your maximum health for 8 seconds. When this shield breaks or expires, gain 40 additional Ability Power.
Sterak’s Gage: Once per combat at 60% health, increase max health by 20% and gain 35% AD for the rest of combat.
Adaptive Helm (Tear of the Goddess + Negatron Cloak) Mana: 15, Ability Power: 15, Magic Resist: 20
Adaptive Helm: Combat Start: The holder gains bonus stats based on their starting position. 35 Armor and Magic Resist when placed in the front two rows or 20 Ability Power and gain 10 Mana every 3 seconds in the back two.
Nashor’s Tooth: After casting a spell, gain 40% Attack Speed for 5 seconds
CORE ITEM CHANGES
Archangel’s Staff Mana: 30 ⇒ 15
Archangel’s Staff AP Per 5s: 20 ⇒ 25
Bramble Vest Critical Strike Reduction: 75% ⇒ 50%
Chalice of Power is no longer craftable. Chalice of Power has been moved to the Support Item Pool.
Dragon’s Claw MR: 75 ⇒ 65
Gargoyle’s Stoneplate Base Armor & MR: 30 ⇒ 25
Guardbreaker Ability Power: 20 ⇒ 10
Guardbreaker Attack Speed: 0% ⇒ 25%
Guardbreaker Attack Damage: 20% ⇒ 0%
Ionic Spark MR Shred: 50% ⇒ 30%
Ionic Spark MR: 20 ⇒ 25
Ionic Spark AP: 10 ⇒ 15
Last Whisper Sunder: 50% ⇒ 30%
Last Whisper AD: 10% ⇒ 15%
Last Whisper Attack Speed: 10% ⇒ 25%
Locket of the Iron Solari is no longer craftable. Locket has been moved to the Support Item Pool.
Protector’s Vow Armor & MR on Proc: 25 ⇒ 20
Rapid Firecannon Attack Speed: 55% ⇒ 33%
Rapid Firecannon newDeal 12% bonus damage.
Rapid Firecannon tooltip no longer states your attacks cannot miss.
Redemption bonus Heal Effect: 25% Reduced AoE damage ⇒ 10% Reduced damage from all sources
Shroud of Stillness is no longer craftable and has been moved to the Support Item Pool.
Statikk Shiv MR Shred: 50% ⇒ 30%
Statikk Shiv AS: 10% ⇒ 15%
Statikk Shiv AP: 15 ⇒ 20
Spear of Shojin Mana: 30 ⇒ 15
Spear of Shojin Attack Damage: 10% ⇒ 15%
Titan’s Resolve Armor & MR at Max stacks: 25 ⇒ 20
Zeke’s Herald is no longer craftable and has been moved to the Support Item Pool.
Zephyr is no longer craftable and has been moved to the Support Item Pool.
Zz’rot Portal is no longer craftable and has been moved to the Support Item Pool
SUPPORT ITEMS
All Support Items grant +250 Health and no other combat stats. Focus on choosing the right effect for your team!
Aegis of the Legion (new) Combat Start: Empower all allies in the rows behind the holder, granting 30% Attack Speed and 15 Armor and Magic Resistance for 8 seconds.
Banshee’s Veil Start of combat: Grant the holder and allies within 1 hex of the same row immunity to crowd control for 18 seconds.
Chalice of Power Hex Range: 1 ⇒ 2
Chalice of Power Ability Power Granted: 20 ⇒ 18
Chalice of Power now grants affected allies 10 Mana at the start of combat.
Obsidian Cleaver now grants your team 10% AD and 10 Ability Power.
Locket of the Iron Solari Shield Value: 250
Locket of the Iron Solari Shield: Affected allies also gain 20 Armor and Magic Resist
Locket of the Iron Solari Shield duration: 4s ⇒ 20s
Needlessly Big Gem damage amplification scaling based on: player gold ⇒ flat 30%
Randuin’s Omen Armor & MR granted: 40 ⇒ 30
Shroud of Stillness now grants your team 60 Health.
Shroud of Stillness will not be offered until at least Stage 3
Virtue of the Martyr (new): Every 5 seconds, heal all allies equal to 7% of their max health. After the holder dies, increase this heal by 200% and continue the effect for 10 seconds.
Zeke’s Herald Hex Range: 1 ⇒ 2
Zeke’s Herald Attack Speed Granted: 15% ⇒ 25%
Zephyr now grants your team 8% Attack Speed
Zephyr will not be offered until at least Stage 3
Zz’Rot Portal moved to Support Item
Zz’Rot Portal Voidspawn HP Per Stage (2/3/4/5): 1000/1250/1500/1800 ⇒ 1000/1300/1600/1900
Zz’Rot Portal Voidspawn AD Per Stage (3/4/5): 90/110/130 ⇒ 80/105/130
ARTIFACT ITEMS
System Changes: Gold generating items will not be offered on Stage 4 and beyond
Eternal Winter Armor: 25 ⇒ 20
Goldmancer’s Staff Ability Power: 20 ⇒ 25
Goldmancer’s Staff Max Ability Power from Gold: 60 ⇒ 30
Hullcrusher Armor & MR: 40 ⇒ 35
Mogul’s Mail Added to Artifact Item Pool
Muramana Ability Power: 0 ⇒ 15
Obsidian Cleaver moved to Support
Randuin’s Sanctum moved to Support
Trickster’s Glass clone is now slightly transparent during the planning phase.
Jak’Sho the Protean (Adaptive Helm) Combat Start: The holder gains bonus stats regardless of their starting position. In the front Two Rows gain 45 Armor and Magic Resist. In the back two rows gain 35 Ability Power and 15 Mana every 3 seconds.
Midnight Reaper (Night Harvester) Deal 20% bonus damage. After falling below 80% health, increase this to 45% for the rest of combat.
Royal Crownshield (Crownguard) Ability Power: 50 Armor: 40
Royal Crownshield (Crownguard) Combat Start: Gain a shield equal to 40% of your maximum health for 8 seconds. When this shield breaks or expires, gain 50 Ability Power.
Zaun, Virulent Bioware (REWORKED) For 3 seconds after casting your ability, plague the enemies you damage causing them and enemies within 1 hex to take 18% more damage for 5 sec.
Zaun, Virulent Bioware (OVERCHARGE) Plague duration is increased to 10 seconds and deals 3.5% max HP magic damage per second.
UNITS: TIER 1
Cho’Gath Mana: 30/90 ⇒ 20/80
Cho’Gath Feast Base Damage: 250/335/450 ⇒ 270/370/500
Samira Flair AD ratio: 200/200/210% ⇒ 190/190/200%
UNITS: TIER 2
Ashe is now a Freljord Vanquisher
Ashe AD: 50 ⇒ 55
Ashe Volley AD ratio: 160/160/170% ⇒ 160/165/175%
Galio Shield of Durand Channel Duration 4 ⇒ 2.5
Galio Shield of Durand Heal 350/400/450 ⇒ 300/350/400
Jinx Mana buff: 0/75 ⇒ 10/70
Swain REWORKED: Swain is no longer mana locked while his Demonflare ability is active. Instead, if he casts again while transformed, he’ll perform a burst, gaining 225/260/385 additional max Health and deal 100/160/240 magic damage to nearby enemies.
Pandora’s Bench units that will be transformed are now locked in at the beginning of the round.
Seeing Double I has been replaced with Job’s Done: Gain 2 component anvils.
Social Distancing: 12% ⇒ 10% AD & AP
Tiny Power I: 7% ⇒ 6% Stats
Unified Resistance I Armor & MR Granted: 18 ⇒ 15
Well Earned Comforts I: 60 ⇒ 80 HP per item
AUGMENT CHANGES: GOLD & GENERAL
A Cut Above is no longer offered on 3-2
A Cut Above chance to drop gold: 33% ⇒ 25%
All That Shimmers has been removed.
The following Shimmerscale (All That Shimmers) items will be moved to new categories: Mogul’s Mail - Artifact Item, Goldmancer’s Staff - Artifact Item, Needlessly Big Gem - Support Item
Adrenaline Rush (Juggernaut): 25% ⇒ 20% Max Damage
Chemtech Enhancements (Zaun)Adjacent Unit Bonus HP: 100 ⇒ 250
Contagion: 20% ⇒ 18% Damage Amp
Cybernetic Bulk II: 350 HP ⇒ 300 HP
Cybernetic Leech II: 18% ⇒ 15% Omnivamp
Demonflare (Swain carry augment) Damage amp per 100 health 4% ⇒ 3%.
Escort Quest: No longer offered on 3-2
Gargantuan Resolve: 35 ⇒ 40 Max Stacks
Riftwalk (Kassadin Carry) Ability Power Per Cast: 32 ⇒ 35
Idealism: 13% ⇒ 12% Damage amp
Infusion: 20 mana per 5 ⇒ 20 mana per 6
Know Your Enemy: 15/20% ⇒ 12/18% Damage Amp
Know Your Enemy is now mutually exclusive with Built Different.
Magic Wand: 20 AP ⇒ 18 AP
Medium Forge: 7 ⇒ 6 Gold
Ravenous Hunter (Warwick carry): Max Stacks: 40 ⇒ 45
Return on Investment: 20 ⇒ 18 rerolls
Parting Gifts now mutually exclusive with Endless Hordes.
Seeing Double Changed back to “Teaming Up”
Teaming Up II: Gain 1 random Support Item.
Sentinel’s Spirit (Ionia) Attack Speed: 15% ⇒ 10%
Sentinel’s Spirit (Ionia) Ionians Given: 3 ⇒ 2
Shurima’s Legacy Sun Disc magic damage 160-800 ⇒ 145-725
Shurima’s Legacy Shurimans Given: 3 ⇒ 2
Sleight of Hand: 30% AS ⇒ 200 HP & 20% AS
Social Distancing II: 20% ⇒ 16% AD & AP
Stable Evolution (Void): 3 ⇒ 2 Void units given
Stellacorns Blessing (Targon): 45% ⇒ 35% AS
Tactical Superiority: 5% ⇒ 4% Base AD & AP
Tactical Superiority will no longer be offered on round 2-1.
The Boss (Sett carry augment) Excess damage that puts Sett under 60% health is now ignored, so Sett will consistently only do 4 situps.
Winds of War (Galio Carry augment) REWORKED: Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second.
You Have My Sword: 18% ⇒ 15% AD
You Have My Bow: 15% ⇒ 12% AS
AUGMENT CHANGES: PRISMATIC
Blinding Speed, Unleashed Arcana, Impenetrable Bulwark, Overwhelming Force: All gain an extra corresponding component.
Built Different III Health 270 - 600 ⇒ 300 - 550
Built Different III Attack Speed 50 -70 ⇒ 45 - 65
Buried Treasures III: 5 ⇒ 6 components
Cybernetic Leech III: 25% ⇒ 20% Omnivamp
Final Reservers Trigger Reward XP: 80 ⇒ 70
Final Reservers Trigger Reward Gold: Gain 40 gold ⇒ Set your gold to 66. When this triggers, excess gold above 66 is converted to experience.
Hedge Fund: Gold 22 >> 23
Infernal Contract: 85 ⇒ 75 gold
Seeing Double Changed back to “Teaming Up”
Teaming Up III: Gain 1 random Support Item, 12 Gold, and 2 Reforgers.
Social Distancing III: 30 ⇒ 25 AD & AP
Tiny Power III: 16 ⇒ 15% Stats
Gotta Go Fast BUGFIX: Gotta Go Fast tiers now have different movement speed bonuses as intended rather than the same movement speed bonus across all tiers.
Gotta Go Fast BUGFIX: Movespend Speed %s updated to reflect how much movement speed the units were actually getting, making the tooltip now read Move Speed: 40/70/110%
AUGMENT CHANGES: TRAITS
Shadow Isles, Deadeye, and Yordle trait-linked Augments have been removed.