Tools

TREASURE REALMS

TREASURE REALMS FACTS

Developer's notes
TL;DR - Treasure Realms are a large-scale upgrade/replacement for our current Egg system. Prices per item aren’t changing (390 RP / TFT Coins per item), but some drop rates & item categories are being adjusted to accommodate some major quality of life updates we’re making to the system. Read about the system in detail here. Treasure Realms will roll out slower than the initial patch, so expect them to be live within 24 hours after patch 13.10 (this one) goes live.
We also have a player support article in case you have further questions.
Tokens are generic, meaning they can be used on any Treasure Realm Bounty. This means that after you hit your desired item, you can save tokens for the next Treasure Realm rotation and the content you really want.
Tokens can be purchased in quantities of 100 for 390 RP / TFT Coins.
Every Treasure Realm Bounty costs 100 Tokens for a single reward, or 1000 for 10 rewards.

TREASURE REALMS STAR CONTENT DROPS AND PROMISE TOKENS

While the drop rate is a static 1%, you’re guaranteed to receive one of the Star Content rewards on a Bounty after a maximum of 61 attempts.
This guarantee carries over between Bounties.
If you’ve already received all of the Star Content in a given Bounty and continue to pull rewards from it, reaching the guaranteed drop will instead reward you with a Promise Token.
A Promise Token can be redeemed to immediately receive Star Content from active Treasure Realm Bounties.

EGGS AND PASSES

With the release of Treasure Realms, we’re also going to be replacing Eggs on TFT Passes. Where you’d usually receive an Egg-based reward (i.e. level 4 on the current Monsters Attack! Glitched Out!! Pass), you’ll instead receive 100 Tokens, so even if you’re F2P, you’ll still be able to jump into Treasure Realms by playing games & completing missions during a set!
You’ll still be able to hold on to & open any of your remaining Eggs at any time.

NORMALS (WITH PORTALS!?) PATCH 13.10

STAGE 2-6 PORTALS

Developer's notes
Expect more frequent Portals with our second For Fun patch as 2-6 is now guaranteed, and 3-3 and 4-3 Portals are now more common! You can read more about the mechanic and the history of our For Fun patches with TFT’s most handsome and brilliant writer as he is joined by three other devs here.
Stage 2-6 Portals have a 100% chance of appearing. Demacia, Piltover, and Targon each are equally weighted here.
Demacia: Gain 2 item components
Void: Gain a Thief’s Gloves
Zaun: Gain 10 gold.

STAGE 3-3 PORTALS

Stage 3-3 Portals have a 30% chance of appearing. That 30% is composed of Portals from Ionia, Shadow Isles, Noxus, and Freljord, all of which have an equal chance of appearing.
Ionia: Target Dummy + 15 gold
Shadow Isles: Champion Duplicator + Two 4-cost Champions
Noxus: 2 full Item Anvils
Freljord: Ornn Anvil

STAGE 4-3 PORTALS

Stage 4-3 Portals have a 75% chance of appearing. That 75% is composed of Portals from Targon, Piltover, and Shurima, all of which have an equal chance of appearing.
Targon: Gain a Tactician’s Crown
Piltover: Gain a Loaded Dice, a Lesser Champion Duplicator, a Remover, and a Reforger
Shurima: Gain a Tome of Traits and 6 gold

LARGE CHANGES

TRAITS

Developer's notes
Large, like the battle between Mecha Sion and Mecha Malphite.
Ace 0
Ace Execute Threshold: 15/30% ⇒ 15/33%
Anima Squad 0
Anima Squad AD & AP: 10/35/60 ⇒ 15/35/60
Gadgeteen 0
Gadgeteen Damage & Damage Reduction: 4/9% ⇒ 4/8%

UNITS: TIER 1

Pantheon
Pantheon Time Out! MR ratio: 300/450/675% ⇒ 290/435/650%

UNITS: TIER 2

Draven
Draven max Mana buff: 70/140 ⇒ 70/130

UNITS: TIER 3

Jax
Jax Adaptive Strike base Damage: 85/130/210 ⇒ 90/135/220

AUGMENTS

Double Trouble I
Double Trouble II AD, AP, Armor, and MR: 30 ⇒ 33
Double Trouble III AD, AP, Armor, and MR: 40 ⇒ 44
Nilah
Nilah - Jubilant Veil CC immunity for number of Allies: 5 ⇒ 6

BUG FIXES

There’s two A’s in Aatrox: Fixed an issue where Aatrox’s second spell wasn’t buffed like the first one was in the last patch.
Leduck and run: Fixed an issue where Ezreal would cast his spell twice if he killed a target within melee range.
Ghost stunner: Fixed an issue where Pyke could stun units who are immune to CC.
You gotta be critting me: Fixed an issue where reaching 100% crit on select units was reverting crit to near zero.