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Wrapped
Team Builder
Set 9.5 Info
Units
Traits
Items
Augments
Regions
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Set 9.5 Info
Aurelion Sol
The Ancient
Become high level and play awesome units!
Stage 2-1
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Level Up!
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Stage 3-2
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Gain 36 XP.
Stage 4-2
It Pays To Learn
Gain 10 XP and 8 gold.
It Pays to Learn II
Gain 16 XP and 12 gold.
It Pays to Learn III
Gain 20 XP and 16 gold.
Bard
The Traveler
Gain even more power when you level up!
Stage 2-1
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Caretaker's Favor
Gain a Component Anvil when you reach level 5, 6, 7, and 8.
Caretaker's Chosen
As you level, gain more powerful items.
Level 4 - Component Anvil
Level 6 - Completed Item Anvil
Level 7 - Open a Radiant Item armory
Stage 3-2
Small Forge
Gain a Component Anvil and 4 gold.
Medium Forge
Gain a Completed Item Anvil and 6 Gold.
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Teaming Up I
Gain 1 random component and @numunits@ random Tier 3 champions.
Teaming Up II
Gain 1 random Support item and 1 random Tier 4 champion.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Caitlyn
The Peacekeeper
Get strong units at the start of the game!
Stage 2-1
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Stars are Born
The first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Gain 6 gold.
Starter Kit
Gain a Tier 4 champion and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.
Stage 3-2
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Gain 36 XP.
Stage 4-2
Rolling For Days I
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
Draven
The Executioner
Win big and get bigger payouts!
Stage 2-1
Spoils of War I
When you kill an enemy unit, there's a 25% chance to drop loot.
Spoils of War II
When you kill an enemy unit, there's a 30% chance to drop loot.
Spoils of War III
When you kill an enemy unit, there's a 40% chance to drop loot.
Stage 3-2
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget II
At the start of the next 4 rounds, gain 6 gold.
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Rolling For Days I
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
Ezreal
The Item Collector
The more items, the better!
Stage 2-1
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Stage 3-2
Tiny Grab Bag
Gain a random component, 4 gold, a Magnetic Remover.
Big Grab Bag
Gain 2 random components, 8 gold, and a Reforger.
Giant Grab Bag
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Stage 4-2
Well-Earned Comforts I
Your units gain 80 Health for each item equipped.
Well-Earned Comforts II
Your units gain 111 Health for each item equipped.
Well-Earned Comforts III
Your units gain 120 Health and 8% Attack Speed for each item equipped.
Lee Sin
The Playmaker
Refresh your shop for perfect units!
Stage 2-1
Bronze Ticket
Every 4 shop refreshes, gain a free refresh.
Trade Sector
Gain a free Shop refresh each round. Gain 2 gold.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Stage 3-2
Training Reward
Gain 7 gold and a Lesser Champion Duplicator.
Training Reward II
Gain 15 gold and a Lesser Champion Duplicator.
Training Reward III
Gain 24 gold and a Champion Duplicator.
Stage 4-2
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Gain 16 gold. In 4 turns, gain 16 gold again.
Money Money Money!
Gain 25 gold. In 4 turns, gain 25 gold again.
Master Yi
The Wuju Master
Grow stronger and stronger with every fight!
Stage 2-1
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Pumping Up II
Your units gain 8% Attack Speed. Each round, increase this by 1%.
Pumping Up III
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Stage 3-2
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.
Gotta Go Fast! II
Your units generate 25% more Mana and move 60% faster.
Gotta Go Fast!!! III
Your units generate 35% more Mana and move 100% faster.
Ornn
The Forgemaster
Gain the power of Ornn's creations!
Stage 2-1
Latent Forge
Gain an Artifact Anvil after 8 player combats.
Portable Forge
Open an Armory and choose 1 of 2 unique Artifacts.
Living Forge
Gain an Artifact Anvil now and after every 10 player combats.
Stage 3-2
Small Forge
Gain a Component Anvil and 4 gold.
Medium Forge
Gain a Completed Item Anvil and 6 Gold.
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Job's Done
Gain 1 Component Anvil and 1 random component.
Job Well Done
Gain a Completed Item Anvil and 1 random component.
Masterful Job
Gain an Artifact Anvil and a Completed Item Anvil.
Pengu
The Tactician
Play it safe! Great for beginners!
Stage 2-1
Tiny Titans
Your Tactician heals 30 Health, grows larger, and gains 30 maximum health.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PvP round.
Tiniest Titan
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 gold per round.
Stage 3-2
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Gain a random completed item, a random component, and 5 gold.
Item Grab Bag III
Gain 2 random completed items and 8 Gold.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Tahm Kench
The Glutton
Collect as much gold as possible!
Stage 2-1
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Hedge Fund
Gain 23 gold. Your maximum interest is increased to 10.
Stage 3-2
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget II
At the start of the next 4 rounds, gain 6 gold.
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Gain 16 gold. In 4 turns, gain 16 gold again.
Money Money Money!
Gain 25 gold. In 4 turns, gain 25 gold again.
Twisted Fate
The Gambler
Get the exact items you need!
Stage 2-1
Pandora's Items
Gain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items II
Gain 1 random completed item(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items III
Gain a random Radiant item. Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Stage 3-2
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Gain a random completed item, a random component, and 5 gold.
Item Grab Bag III
Gain 2 random completed items and 8 Gold.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Teaming Up II
Gain 1 random Support item and 1 random Tier 4 champion.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Urf
The Emblem Collector
For the player that loves emblems!
Stage 2-1
Branching Out
Gain a random Emblem and a Reforger.
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Ancient Archives II
Gain 2 Tome of Traits and 5 gold.
Stage 3-2
Tiny Grab Bag
Gain a random component, 4 gold, a Magnetic Remover.
Big Grab Bag
Gain 2 random components, 8 gold, and a Reforger.
Giant Grab Bag
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Veigar
The Caster
Deal big damage with your champions' abilities!
Stage 2-1
Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Jeweled Lotus III
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Stage 3-2
Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Tiny Power II
Your units gain 10% Attack Damage, Ability Power, and Attack Speed.
Tiny Power III
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
Stage 4-2
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Final Ascension
Your units deal 15% more damage. After 15 seconds, this effect triples.
Vladimir
The Hemomancer
Trade your health for power!
Stage 2-1
Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.
Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.
Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.
Stage 3-2
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Final Ascension
Your units deal 15% more damage. After 15 seconds, this effect triples.
Poro
The Imporoble
No tailloring, just a classic game of TFT!